31. März 2007

Magic Set Editor 2


The Magic Set Editor 2 Is a nice tool to make your own magic cards. It supports some cool things like flip cards, textless cards etc.

For the picture I used fotoshop to combine reset, wrath of god and myself.

I'm working an a small fun set right now and I'll probably post a card from time to time.

/wave

30. März 2007

Ketchup-Mayo

Welcome to another post ;)

I'd like to show you my favourite Multiplayer/Highlander deck: Ketchup-Mayo! When you play highlander (if you're not familiar with it) you're allowed to play only one copy of each card except basic lands. You play only one game, so a sideboard isn't necessary - but that means that artifact and enchantment hate should be packed in the maindeck. In a multiplayer game, aggro decks are a bad choice, because you'll probably die to your 2nd enemy after you've killed your first one. At least if you're not playing an all-vs-all, with this type of multiplayer I'm not that familiar. so, our playgroup sees rarely an aggro deck, but Aggro-control isn't that uncommon - all you need is a backup plan for the late-game, e.g. a genesis in the grave.

Time for the decklist:

RW control a.k.a. Ketchup-Mayo

// Lands
7 [CHK] Mountain
1 [RAV] Boros Garrison
1 [TSP] Flagstones of Trokair
1 [BOK] Gods' Eye, Gate to the Reikai
1 [RAV] Sunhome, Fortress of the Legion
8 [7E] Plains
2 [UNH] Plains

// Creatures
1 [PLC] Magus of the Arena
1 [AP] Goblin Legionnaire
1 [RAV] Firemane Angel
1 [FD] Silent Arbiter
1 [MR] Duplicant
1 [TSP] Greater Gargadon
1 [TSB] Avalanche Riders
1 [LE] Akroma, Angel of Wrath
1 [ON] Exalted Angel
1 [CHK] Kami of Ancient Law

// Spells
1 [FD] Beacon of Destruction
1 [JU] Browbeat
1 [TSP] Rift Bolt
1 [CHK] Hanabi Blast
1 [DIS] Seal of Fire
1 [FD] Magma Jet
1 [TSP] Sulfurous Blast
1 [OD] Balancing Act
1 [RAV] Boros Fury-Shield
1 [MR] Awe Strike

1 [TSP] Restore Balance
1 [4E] Swords to Plowshares
1 [CHK] Sensei's Divining Top
1 [DS] Darksteel Pendant
1 [IA] Zuran Orb
1 [RAV] Boros Signet
1 [TSP] Word of Seizing
1 [AP] Squee's Embrace
1 [RAV] Lightning Helix

1 [TSP] Wheel of Fate
1 [TSP] Sudden Shock
1 [CHK] Yamabushi's Flame
1 [8E] Wrath of God
1 [6E] Disenchant
1 [CHK] Ghostly Prison
1 [RAV] Faith's Fetters
1 [4E] Balance
1 [PLC] Dawn Charm
1 [BOK] Terashi's Grasp

[Gameplan I]
Stall the game, play a fatty, win.

[Gameplan II]
stall the game, suspend a gargadon, play one of the 3 balances, sac everything, win.

[Gameplan III]
Burn the sh*t out your opponents. Works at its best if your opponents fighting each other.

As you see, I have 3 different ways to win and even if my [gameplan I] looks solid, my fatty often dies quite fast. most of the time I win with the gargadon-combo. Our games take a lot of time, so I can wait for my combo pieces to wreck my opps afterwards.

But of course, there are some problems:
Problem I
Counterspell. "I sac everything to gargadon and play with the mana in pool a balance -", "counterspell". Thats the worstcase, but it happens seldomly and I'm always aware of untapped islands*. Of course counterspell wrecks all my fatties too. But hey, they can't counter everything... or can they?

Problem II
Graveyard-strategies. This is really a problem of ketchup-mayo. With the current deck, I'm unable to hate they're grave and a glory or genesis in the yard is back-breaking. GY-recursion is extremely strong in multiplayer and I feel that my deck need some cards to abuse this as well. suggestions?

Problem III
Bounce. This is just a problem of the gargadon gameplan. I play only 21 lands, and sometimes a bouncespell could kill me.

Problem IIII
A 2/1 shadow pro-red creature. quite hard to handle, but possible *sigh*

Now it's your turn, do you like the deck?

Lastly I want to add a marvellous finishing move in a highlander-duel against my old friend alex:
We seesaw some turns until he turns a stronghold overseer and a morph sideways, with me at about 13 life while he's at 11. The overseer alone couldn't kill, so he morphs up a liege of the pit. that's right, a 7/7. and I haven't got anything on the table. Luckily, I've got the perfect answer and enough mana. I tap my Sunhome, Fortress of the Legion and give his liege doublestrike. And I'm smiling.

think about it, why should I do that?



right,

I've got Boros Fury Shield in Hand.
Man, that game was fun.

Thats enough for today,

/wave




*now

Solidarity...

It is a strong deck in legacy - I think.
It is fun to play the mirror match - I think.
It is hard to play correctly - I think.
It can trough all sorts of hate - I think.

May I think to much. I'm building this deck right now* and goldfished it a few times** and tested it on MWS***.
I've brought it to our casual table, and, well... I probably won't ever be allowed to play this deck again in a 4-player-game again. Actually, even the duel is disliked. What a surprise.
What I want to say is the following: I need a competent test partner for the deck. And a T1.5 Tournament near my hometown.

Anyway, what do you think about Deep6er's Red Tide? I personally prefer the MonoU version because I would fear wastelands.I thought the combo would stay MonoU forever. It is interesting, though, and sometimes probably a good Metagame call. I'll may test it one day on MWS.


/Wave

* Where the hell are all these Resets?
** 200 - o. poor, poor goldfish. I'm sorry.
*** Actually you should never use "test" and "MWS" in the same sentence. I tried it at least.

First of all...

Hi!

So, why am I here?

I thought you're may interested in the life of a 18-years-old swiss guy who have nothing better to do than to playing magic the gathering, learning for school and starting another senseless blog.

I'll try to keep this blog on topic: Magic. I hardly ever make it to a tournament, so most of time I'll write about some casual games with my friends or a legacy deck from the source - if you are interested in that, welcome to my blog =)

/wave